simpson3k
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Post by simpson3k on Jul 24, 2015 0:46:03 GMT
I suggest the alignment restrictions on classes be reinstated.. It's broken Sinifer.. Don't follow its bad example. *shrugs* the only thing the alignment changes on Sinifer does is allow all kind of multi-classing even those which the engine wouldnt allow normaly. But stuff like sorcerer/paladin or bard/paladin even to profit from the high charisma of the caster class just for building reason without any roleplay background how a person with dragonblood or another kind of heritage that allowed innate spellcasting got a holy warrior for right and law. If you put back the vanilla restrictions for alignments into the game, then roleplay should be observed if it fits to the class and class combinations that dont fit in the D&D rules should be forbidden either or very hard to play. As example..picking paladin..makes rogue unavailable or the like. Otherwise it would only make certain powerbuilds impossible..while others are still valid. How about a restriction of only dual class builds, including main and prestige class? jk^^
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DM Corruption
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Post by DM Corruption on Jul 24, 2015 1:56:23 GMT
Yes, it will be, from my understanding. There will also not be any neutrals if I remember correctly. Thank the gods! No more Barbarian/Monk silliness. Yep, and everyone will be (mechanically, not rply) good or evil. So smites and a lot of spells will have use again.
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Post by recycledvenom on Jul 24, 2015 3:31:48 GMT
I suggest the alignment restrictions on classes be reinstated.. It's broken Sinifer.. Don't follow its bad example. *shrugs* the only thing the alignment changes on Sinifer does is allow all kind of multi-classing even those which the engine wouldnt allow normaly. But stuff like sorcerer/paladin or bard/paladin even to profit from the high charisma of the caster class just for building reason without any roleplay background how a person with dragonblood or another kind of heritage that allowed innate spellcasting got a holy warrior for right and law. If you put back the vanilla restrictions for alignments into the game, then roleplay should be observed if it fits to the class and class combinations that dont fit in the D&D rules should be forbidden either or very hard to play. As example..picking paladin..makes rogue unavailable or the like. Otherwise it would only make certain powerbuilds impossible..while others are still valid. How about a restriction of only dual class builds, including main and prestige class? jk^^ You literally just restated the reasons the alignment changes were in place.. While the example of paladin/rogue doesn't fit.. A paladin/bard isn't supposed to be doable seeing as one needs to be lawful and the other nonlawful.. The reasons for those restrictions are for the purpose of balance.. A paladin can mix class with rogue lvls and still do reasonably well if built correctly.. But when a paladin starts adding bard lvls on a high charisma build.. You get Divine Shield AC on top of a suped up bard song/curse song with taunt creating a nigh unhittable killing machine that will one hit anything in the evil faction, seeing as alignments will be enforced depending on side chosen.. Add some barbarian into the mix and try beating a DC 70+ will save against paralysis seeing as intimidate will only get boosted further by high charisma.. So it wont promote more builds.. If the classes aren't restricted on alignment there will be a -single- build on the good side.
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noromical
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Post by noromical on Aug 26, 2015 4:15:10 GMT
can we get full speed back on monks? PLEASE? You do know that a level 39 Monk with haste can out run a DM right? Just asking if you know this or not. I do miss all the none Nerf'ed classes and the New one's that only a selected few server ever had that I know of. But gimping a class because it has this, or one that has that only give an edge to a different class that will come to be gimped shortly after. As people need to remember this game wasn't based on Player Vs Player, but team play and making parties. *nods.* But I know you are all making changed to the broken things and asking for idea's and other things. As for the classes Classes: Dwarven Defender: Give DD the Dwarven Waraxe for free. Red Dragon Disciple Selecting RDD allows the player to pick out of the chromatic list and give them the right element immunity to them and breath. Yes I know that about monks as for RDD, just for flavor, you should add the metallics to the list too. I do however disagree with a free Dwarven Waraxe, but giving dwarves Weapon Proficiency with it regardless of class is something I would like to see.
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noromical
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Post by noromical on Aug 26, 2015 4:17:29 GMT
Thank the gods! No more Barbarian/Monk silliness. Yep, and everyone will be (mechanically, not rply) good or evil. So smites and a lot of spells will have use again. That could prove problematic for the druid class, considering the whole thing about druids is that they ARE neutral in the grand scheme of life (hence why keeping a true-neutral alignment is often preferrable to druids)
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DM Corruption
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Post by DM Corruption on Aug 26, 2015 13:46:17 GMT
Yep, and everyone will be (mechanically, not rply) good or evil. So smites and a lot of spells will have use again. That could prove problematic for the druid class, considering the whole thing about druids is that they ARE neutral in the grand scheme of life (hence why keeping a true-neutral alignment is often preferrable to druids) You can rp being neutral but mechanically you will be good or evil.
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