DM Corruption
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Post by DM Corruption on Jun 23, 2015 1:56:05 GMT
Sinfar has several class changes listed on their website here: nwn.sinfar.net/p_classeschanges.phpFor the most part I see no issues in leaving those class changes as is, save for the shadow dancer HIPS timer: that will be lowered to 8 seconds. Suggestions on desired class changes?
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Deleted
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Post by Deleted on Jun 23, 2015 11:56:01 GMT
Pale Master: They lose 1 AC at first level and 1 every 4 levels after that.
Red Dragon Disciple: At level 10, they get a penalty of -2 Strength and -1 AC.
I don't understand these changes :c Also, Rogue, Bard, and Druid seem underwhelming on Main but I'd need to talk to someone more PvP-versed to know if I'm wrong or specifics if I'm right.
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Post by IceHouse on Jun 26, 2015 19:19:03 GMT
I know that posting the same thing or nearly the same thing in 3 places seems too much but it is applicable in each one of these and just in case people read only one of the three:
I repeat here what I said about spell nerfs only applicable to feats, in fact applicable to everything in the game that has to do with builds/classes and game play.
I have always had issues with nerfs. Games in general must be balanced in order to make it into the market and become a popular play. With very very little exception, Neverwinter Nights is and always was balanced in its original form. Balance though is actually a misnomer as it is not so much balance as harmony that makes this game play great. In this game one class is another class's nemesis. If you build with fear... the fear that this class is too strong, that class has too much advantage, a player might make a pc that can kill my pc. Then the nerfs can never end. It is supposed to be that way. An archer should be a caster's nemesis... a monk should be an archer's nemesis... And people should fight in parties but a server should be solo-able while leveling. And in PVP ... team work, strategy... knowing your party wins.
What I'm saying is if you unnerf all feats, you would get back to the fun play this game used to be. And then if you are into PVP, take responsibility for knowing how to use your build and knowing what that build is meant to defeat and what will defeat it. There are enough differences when players make their characters... an endless number of choices in each build to try as well as things that can't be done at all or effectively to make everything that is already in the game viable. With very little exception nothing should be changed from the original. What needs changing is player viewpoint. Don't expect to defeat every build ... no not even that... don't expect to defeat what your build is not meant to defeat. Build to a purpose and fulfill that purpose.
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noromical
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Post by noromical on Jun 30, 2015 0:04:12 GMT
can we get full speed back on monks? PLEASE?
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Cat in a Hat
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Post by Cat in a Hat on Jul 11, 2015 13:52:19 GMT
can we get full speed back on monks? PLEASE? You do know that a level 39 Monk with haste can out run a DM right? Just asking if you know this or not. I do miss all the none Nerf'ed classes and the New one's that only a selected few server ever had that I know of. But gimping a class because it has this, or one that has that only give an edge to a different class that will come to be gimped shortly after. As people need to remember this game wasn't based on Player Vs Player, but team play and making parties. *nods.* But I know you are all making changed to the broken things and asking for idea's and other things. As for the classes Classes: Dwarven Defender: Give DD the Dwarven Waraxe for free. Red Dragon Disciple Selecting RDD allows the player to pick out of the chromatic list and give them the right element immunity to them and breath.
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Post by recycledvenom on Jul 12, 2015 18:04:44 GMT
Having a reasonable cooldown on HiPS is all well and good. But for the love of god please remove that stupid 5ft rule. It would be really great if we could utilize sneak builds without having to use monk as a class just to actually be able to hide.
Another suggestion would be to modify the numbers listed on armors/shields to actually match the screwy nerfs sinfar applies to those items.. It's really irking to have a tower shield with base AC 3 and enchanted to have +5 shield armor modifier that only REALLY adds 3 AC when equipped. Might as well add the negative AC effects of weapons as well seeing as every time a weapon is equipped a few more AC goes poof.
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DM Corruption
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Post by DM Corruption on Jul 12, 2015 21:04:38 GMT
Having a reasonable cooldown on HiPS is all well and good. But for the love of god please remove that stupid 5ft rule. It would be really great if we could utilize sneak builds without having to use monk as a class just to actually be able to hide. Another suggestion would be to modify the numbers listed on armors/shields to actually match the screwy nerfs sinfar applies to those items.. It's really irking to have a tower shield with base AC 3 and enchanted to have +5 shield armor modifier that only REALLY adds 3 AC when equipped. Might as well add the negative AC effects of weapons as well seeing as every time a weapon is equipped a few more AC goes poof. I played on sinfar for -years- now and I -still- don't fully understand that AC system. I'll have to see if I can chase it down and remove it or clarify it. If I understand correctly, the reason it looks like you lose AC when you equip a weapon is because having -nothing- in your hands, gives a bigger AC boost, than having a weapon, so thus you go from +5 or whatever it is with nothing, to +2 with a weapon, so it LOOKS like you lose 3, but in reality you're still +2 ahead of normal. It's really weird.
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Post by recycledvenom on Jul 13, 2015 0:25:47 GMT
Any thoughts on that 5ft HiPS rule?
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DM Corruption
Administrator
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Post by DM Corruption on Jul 13, 2015 3:18:03 GMT
Any thoughts on that 5ft HiPS rule? If I can manage to remove it, I will. I agree there. Stealthers on the server are far too nerfed.
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Post by recycledvenom on Jul 13, 2015 15:02:34 GMT
Any thoughts on that 5ft HiPS rule? If I can manage to remove it, I will. I agree there. Stealthers on the server are far too nerfed. You're my hero. *swoons*
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DM Corruption
Administrator
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Post by DM Corruption on Jul 13, 2015 17:00:00 GMT
If I can manage to remove it, I will. I agree there. Stealthers on the server are far too nerfed. You're my hero. *swoons* Cattan would never, ever, let Jag'Rax forget it, if she saw him swoon.
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Post by recycledvenom on Jul 15, 2015 23:34:36 GMT
Cattan would never, ever, let Jag'Rax forget it, if she saw him swoon. I blame Sinfar.. It's made all my old soldiers soft.. Hurry up with this new server so they have purpose again! XD
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Post by recycledvenom on Jul 23, 2015 10:00:53 GMT
I suggest the alignment restrictions on classes be reinstated.. It's broken Sinifer.. Don't follow its bad example.
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kittenfish
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Post by kittenfish on Jul 23, 2015 12:29:39 GMT
I suggest the alignment restrictions on classes be reinstated.. It's broken Sinifer.. Don't follow its bad example. Yes, it will be, from my understanding. There will also not be any neutrals if I remember correctly.
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Post by recycledvenom on Jul 23, 2015 19:58:29 GMT
I suggest the alignment restrictions on classes be reinstated.. It's broken Sinifer.. Don't follow its bad example. Yes, it will be, from my understanding. There will also not be any neutrals if I remember correctly. Thank the gods! No more Barbarian/Monk silliness.
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