Post by DM Corruption on Oct 2, 2015 15:00:41 GMT
Provided below are a list of the Attack Bonus and Armor Class variables present in base neverwinter nights. If I forgot anything please inform me and I will add it: (see post #2 for discussion on these numbers: these are simply the base nwn numbers present, not the server balance yet)
Attack Bonuses @20:
Low AB: +10
Med AB: +15
High AB: +20
AB Feat Variables:
Weapon Focus: +1
Point Blank Shot (Ranged): +1 AB (within 15 feet)
Disarm: +4 per catagory of size difference in weapons (-6 base feat, -4 improved feat, should usually equate out to +0)
Class Ability Variables:
Smite Evil: Charisma to AB (stat variable, align variable, low reusability - non-issue)
Bard Song: +2 AB (low AB, or coming from secondary source)
Divine Wrath: +5 AB (one use)
Oath of Wrath: +2 AB (PDK )
Rallying Cry: +1 AB (PDK again rofl)
War Domain (CLERIC): +5 AB (5 rounds + cha mod)
Enchant Arrow (Arcane Archer): +5 AB
Nature Sense (Druid): +2 AB (wilderness only)
Superior Weapon Focus (Weapon Master): +1 AB
Spell Variables:
Bard:
War Cry: +2 AB
Cleric:
Aid: +1 AB
Battletide: +2 AB
Bless: +1 AB
Divine Favor: +1-+5 AB
Divine Power: BAB improves to fighter of same level (+5 BAB cap)
Prayer: +1 AB
Paladin:
Aid: +1 AB
Bless: +1 AB
Bless Weapon: +1 enhancement bonus
Divine Favor: +1-+5 AB
Holy Sword: +5 enhancement
Prayer: +1 AB
Ranger:
Aid: +1 AB
Blade Thirst: +3 enhancement bonus
Sorc/Wizard:
Tenser's Transformation: +1 AB/2 levels (+10 cap)
True Strike: +20 AB (9 seconds)
Statistical Variability: 25 max: +7 (ac, ab)
-------------------------------------
Fighter: +33 AB (20 bab, +1 weapon focus, +5 enhancement, +7 stats)
Weapon Master: +34 AB (20 bab, +1 weapon focus, +1 superior weapon focus, +5 enhancement, +7 stats)
Arcane Archer: +38/39 AB (20 bab, +1 weapon focus, +0/+1 point blank shot, +5 enchant arrow, +5 enhancement, +7 stats)
Battle Cleric (20): +46 AB (15 bab, +5 bab divine power, +5 AB war domain, +1 aid, +1 bless, +5 divine favor, +1 prayer, +5 enhancement, +7 stats, +1 weapon focus)
Rogue/Shadowdancers: +28 AB (15 bab, +1 weapon focus, +7 stats, +5 enhancement)
Paladin: +41 AB (20 bab, +1 weapon focus, +1 aid, +1 bless, +5 divine favor, +1 prayer, +5 enhancement, +7 stats)
Paladin/CoT: +46 AB (20 bab, +1 weapon focus, +1 aid, +1 bless, +5 divine favor, +1 prayer, +5 enhancement, +7 stats, +5 divine wrath)
-------------------------------------
Armor Classes:
Base AC: 10
Armor Bonus: +1-20 Armor/Bracers Bonus
Shield Bonus: +1-20 Shield Bonus
Dodge Bonus: +1-20 Boot Bonus
Natural Bonus: +1-20 Amulet Bonus
Deflection Bonus: +1-20 Gloves/Helmet/Cloak/Weapon/Ring/Belt Bonus
Dexterity: +0-7
Monk AC: +0-7 (wisdom)
Dodge (feat): +1 dodge AC (current or last attacker)
Expertise/Improved Expertise: +5/10 'other' AC
Small Stature (racial): +1 'other' AC
Worn Armor: +1-8 AC
Worn Shield: +1-3 AC
Skill, Tumble: +1-4 'other' AC
Note: Dodge AC caps at +20, All other AC does not stack (highest value only)
Other AC Bonuses:
Haste: +4 dodge AC
Mounted Combat (feat): +1-20 dodge bonus (ride check: +1 AC for every 5 points above 10)
Skill Cap (Ride, no skill focus): d20 + 23 ranks (max) + 7 (ability mod) = d20 + 30 = 50
Mounted Combat Theoretical Cap: +4-8 Dodge AC
Bard:
Mage Armor: +1 Natural, +1 Armor, +1 Deflection, +1 Dodge
Protection from Alignment: +2 Deflection AC
Magic Circle vs. Alignment: +2 Deflection AC
Bard Song: +0-5 Dodge AC
Cleric:
Mage Armor: +1 Natural, +1 Armor, +1 Deflection, +1 Dodge (magic domain only)
Barkskin: +3-5 Natural (plant domain only)
Magic Vestment: +1-5 Armor/Shield Bonus
Shield of Faith: +2-5 Deflection
Protection from Alignment: +2 Deflection AC
Aura vs. Alignment: +4 Deflection AC
Magic Circle vs. Alignment: +2 Deflection AC
Undeath's Eternal Foe: +4 Deflection AC
Polymorph Self: +5-7 Dodge AC(animal domain only)
Divine Shield (Feat): +0-7 (charisma bonus) Dodge AC
Druid:
Barkskin: +3-5 Natural
Shapechange: +10 Dodge AC
Dwarven Defender:
Defensive Stance: +4 Dodge AC
Paladin:
Protection from Alignment: +2 Deflection AC
Magic Circle vs. Alignment: +2 Deflection AC
Divine Shield (Feat): +0-7 (charisma bonus) Dodge AC
Pale Master:
Bone Skin: +2-6 "other" AC
Ranger:
Polymorph Self: +5-7 Dodge AC
Red Dragon Disciple:
Draconic Armor: +1-4 'other' AC
Sorc/Wizard:
Mage Armor: +1 Natural, +1 Armor, +1 Deflection, +1 Dodge
Shadow Shield: +5 Natural
Shield: +4 Deflection
Protection from Alignment: +2 Deflection AC
Magic Circle vs. Alignment: +2 Deflection AC
Polymorph Self: +5-7 Dodge AC
Shapechange: +10 Dodge AC
Tenser's Transformation: +4 Natural AC
Shadowdancer:
Shadow Evade: +1-4 Dodge AC
-------------------------------------
Armor Class by Grouping:
Armor Wearer: 22 AC (10 base, +1 dex (full plate), +8 (full plate), +3 tower shield)
Dex User: 21 AC (10 base, +7 dex, +4 tumble)
Monk: 24 AC (10 base, +7 dex, +3 wisdom, +4 tumble)
Armor Changes:
Bard: +4-9 AC
Cleric: +6-18 AC
Druid: +3-5 AC
Paladin: +0-7 AC
Pale Master: +2-6 AC
RDD: +1-4 AC
Sorc/Wizard: +11 AC
Shadowdancer: +1-4 AC
--------------------------------------
If +5 Armor, Shield, Dodge, Natural, Deflection provided on items:
+20 AC for most classes
+25 for armor wearers (shields)
Armor Wearer: 47 AC
Dex User: 41 AC
Monk: 44 AC
Armor Changes:
Bard: +1-6 AC
Cleric: +1-8 AC
Paladin: +0-7 AC
Pale Master: +2-6 AC
RDD: +1-4 AC
Sorc/Wizard: +1 AC
Shadowdancer: +1-4 AC
Attack Bonuses @20:
Low AB: +10
Med AB: +15
High AB: +20
AB Feat Variables:
Weapon Focus: +1
Point Blank Shot (Ranged): +1 AB (within 15 feet)
Disarm: +4 per catagory of size difference in weapons (-6 base feat, -4 improved feat, should usually equate out to +0)
Class Ability Variables:
Smite Evil: Charisma to AB (stat variable, align variable, low reusability - non-issue)
Bard Song: +2 AB (low AB, or coming from secondary source)
Divine Wrath: +5 AB (one use)
Oath of Wrath: +2 AB (PDK )
Rallying Cry: +1 AB (PDK again rofl)
War Domain (CLERIC): +5 AB (5 rounds + cha mod)
Enchant Arrow (Arcane Archer): +5 AB
Nature Sense (Druid): +2 AB (wilderness only)
Superior Weapon Focus (Weapon Master): +1 AB
Spell Variables:
Bard:
War Cry: +2 AB
Cleric:
Aid: +1 AB
Battletide: +2 AB
Bless: +1 AB
Divine Favor: +1-+5 AB
Divine Power: BAB improves to fighter of same level (+5 BAB cap)
Prayer: +1 AB
Paladin:
Aid: +1 AB
Bless: +1 AB
Bless Weapon: +1 enhancement bonus
Divine Favor: +1-+5 AB
Holy Sword: +5 enhancement
Prayer: +1 AB
Ranger:
Aid: +1 AB
Blade Thirst: +3 enhancement bonus
Sorc/Wizard:
Tenser's Transformation: +1 AB/2 levels (+10 cap)
True Strike: +20 AB (9 seconds)
Statistical Variability: 25 max: +7 (ac, ab)
-------------------------------------
Fighter: +33 AB (20 bab, +1 weapon focus, +5 enhancement, +7 stats)
Weapon Master: +34 AB (20 bab, +1 weapon focus, +1 superior weapon focus, +5 enhancement, +7 stats)
Arcane Archer: +38/39 AB (20 bab, +1 weapon focus, +0/+1 point blank shot, +5 enchant arrow, +5 enhancement, +7 stats)
Battle Cleric (20): +46 AB (15 bab, +5 bab divine power, +5 AB war domain, +1 aid, +1 bless, +5 divine favor, +1 prayer, +5 enhancement, +7 stats, +1 weapon focus)
Rogue/Shadowdancers: +28 AB (15 bab, +1 weapon focus, +7 stats, +5 enhancement)
Paladin: +41 AB (20 bab, +1 weapon focus, +1 aid, +1 bless, +5 divine favor, +1 prayer, +5 enhancement, +7 stats)
Paladin/CoT: +46 AB (20 bab, +1 weapon focus, +1 aid, +1 bless, +5 divine favor, +1 prayer, +5 enhancement, +7 stats, +5 divine wrath)
-------------------------------------
Armor Classes:
Base AC: 10
Armor Bonus: +1-20 Armor/Bracers Bonus
Shield Bonus: +1-20 Shield Bonus
Dodge Bonus: +1-20 Boot Bonus
Natural Bonus: +1-20 Amulet Bonus
Deflection Bonus: +1-20 Gloves/Helmet/Cloak/Weapon/Ring/Belt Bonus
Dexterity: +0-7
Monk AC: +0-7 (wisdom)
Dodge (feat): +1 dodge AC (current or last attacker)
Expertise/Improved Expertise: +5/10 'other' AC
Small Stature (racial): +1 'other' AC
Worn Armor: +1-8 AC
Worn Shield: +1-3 AC
Skill, Tumble: +1-4 'other' AC
Note: Dodge AC caps at +20, All other AC does not stack (highest value only)
Other AC Bonuses:
Haste: +4 dodge AC
Mounted Combat (feat): +1-20 dodge bonus (ride check: +1 AC for every 5 points above 10)
Skill Cap (Ride, no skill focus): d20 + 23 ranks (max) + 7 (ability mod) = d20 + 30 = 50
Mounted Combat Theoretical Cap: +4-8 Dodge AC
Bard:
Mage Armor: +1 Natural, +1 Armor, +1 Deflection, +1 Dodge
Protection from Alignment: +2 Deflection AC
Magic Circle vs. Alignment: +2 Deflection AC
Bard Song: +0-5 Dodge AC
Cleric:
Mage Armor: +1 Natural, +1 Armor, +1 Deflection, +1 Dodge (magic domain only)
Barkskin: +3-5 Natural (plant domain only)
Magic Vestment: +1-5 Armor/Shield Bonus
Shield of Faith: +2-5 Deflection
Protection from Alignment: +2 Deflection AC
Aura vs. Alignment: +4 Deflection AC
Magic Circle vs. Alignment: +2 Deflection AC
Undeath's Eternal Foe: +4 Deflection AC
Polymorph Self: +5-7 Dodge AC(animal domain only)
Divine Shield (Feat): +0-7 (charisma bonus) Dodge AC
Druid:
Barkskin: +3-5 Natural
Shapechange: +10 Dodge AC
Dwarven Defender:
Defensive Stance: +4 Dodge AC
Paladin:
Protection from Alignment: +2 Deflection AC
Magic Circle vs. Alignment: +2 Deflection AC
Divine Shield (Feat): +0-7 (charisma bonus) Dodge AC
Pale Master:
Bone Skin: +2-6 "other" AC
Ranger:
Polymorph Self: +5-7 Dodge AC
Red Dragon Disciple:
Draconic Armor: +1-4 'other' AC
Sorc/Wizard:
Mage Armor: +1 Natural, +1 Armor, +1 Deflection, +1 Dodge
Shadow Shield: +5 Natural
Shield: +4 Deflection
Protection from Alignment: +2 Deflection AC
Magic Circle vs. Alignment: +2 Deflection AC
Polymorph Self: +5-7 Dodge AC
Shapechange: +10 Dodge AC
Tenser's Transformation: +4 Natural AC
Shadowdancer:
Shadow Evade: +1-4 Dodge AC
-------------------------------------
Armor Class by Grouping:
Armor Wearer: 22 AC (10 base, +1 dex (full plate), +8 (full plate), +3 tower shield)
Dex User: 21 AC (10 base, +7 dex, +4 tumble)
Monk: 24 AC (10 base, +7 dex, +3 wisdom, +4 tumble)
Armor Changes:
Bard: +4-9 AC
Cleric: +6-18 AC
Druid: +3-5 AC
Paladin: +0-7 AC
Pale Master: +2-6 AC
RDD: +1-4 AC
Sorc/Wizard: +11 AC
Shadowdancer: +1-4 AC
--------------------------------------
If +5 Armor, Shield, Dodge, Natural, Deflection provided on items:
+20 AC for most classes
+25 for armor wearers (shields)
Armor Wearer: 47 AC
Dex User: 41 AC
Monk: 44 AC
Armor Changes:
Bard: +1-6 AC
Cleric: +1-8 AC
Paladin: +0-7 AC
Pale Master: +2-6 AC
RDD: +1-4 AC
Sorc/Wizard: +1 AC
Shadowdancer: +1-4 AC